Super Pinball Rogue
Solo project created for 72hr Neuro-sama Game Jam 2 under the theme: Remnants of the Past.
Relive the old times aesthetic in this re-imagined classic arcade game mixed with rogue like mechanic.
Earn coins, upgrades, and take on increasingly difficult missions.
Controls:
Z/X for flippers
Space for striker
Mouse for UI
Download Windows version below for a rescalable viewport.
Big thanks to these projects for sounds and font asset.
sfx:
- https://jdsherbert.itch.io/pixel-ui-sfx-pack
- https://kronbits.itch.io/freesfx
- https://dagurasusk.itch.io/retrosounds
- https://heltonyan.itch.io/retro-mecha-sfx
font:
P.S. Don't mind the chicken, she's just chillin'.
Updated | 12 hours ago |
Published | 2 days ago |
Status | In development |
Platforms | HTML5, Windows |
Author | RatchanonP |
Genre | Action |
Made with | Unity |
Tags | Arcade, Pinball, Retro, Roguelike |
Comments
Log in with itch.io to leave a comment.
This is strangely addictive. Love the sounds and aesthetics! Bounce V43 is the point of no return lol.
It is very easy to soft-lock the game at Bounce V50+ if the player picks a target mission and a ball gets stuck ricocheting between either side of the lowest three bumpers.
I accidentally soft locked myself at level 380 by picking a target mission lol. The game surprisingly did not crash despite Bounce 251+ and ~50 active balls.
There were also some fun minor bugs that I saw:
At about Multi V5, sometimes balls would spawn outside of the striker area; at about Multi V20, this would always occur.
With the soft lock thing above, the score and score per second values can reach integer overflow and become negative (they do return to positive values though).
If the balls are fast enough (somewhere around Bounce V200, pinballs will start going through the walls.
Very fun game though. Had an absolute blast making the pinball machine sound like a slot machine instead.
this is fun ^^
The scores are a little to low not gonna lie. I hit like 78k within a couple seconds. The missions in my opinion are a little to easy.
I already have a balancing update planned. But the game is in the middle of a jam rating process right now, so expect an update around January 7th :)